Tainted Grail The Fall of Avalon is a new dark RPG which allows you to choose from different and archetypes, each with their own bonuses and disadvantages.
The game is based in the kingdom of Camelot, 600 years after King Arthur’s fall. It’s likely that the Elder Scrolls series inspired the franchise to a certain degree because you start your journey as a prisoner. You get to choose your archetype through a conversation during the initial section which starts in a prison. You’re not locked to these classes, so you can switch whenever you want to.
All Tainted Grail The Fall of Avalon Archetypes and Classes Explored
Tainted Grail offers four major archetypes that you can choose from, and are further broken down into classes. Unlike most RPGs where you can choose your class from a menu, your answers in your first question will decide which archetype and class your character will lean towards during your play through.
How to Choose an Archetype in The Fall of Avalon
When you start Tainted Grail for the first time, a prison guard will talk to you and ask you what you were doing when the Red Shields arrested you in the forest. You can pick from one of the five options that you’re presented with.

Warrior
- Dialogue option: I was on my way to enlist in the army.
- Playstyle Bonus 1:
- One-Handed +3: Slightly increases damage dealt with one-handed weapons.
- Two-Handed +3: Slightly increases damage dealt with two-handed weapons.
- Blocking +3: Slightly decreases stamina cost of blocking. Extends the parry window.
- Heavy Armor +3: Slightly increases the bonuses and lowers the penalties of having Heavy Weight Equipment
- Athletics +3: Slightly increases sprinting and swimming speed.
- Additional dialogue choices:
- Infantry
- One-Handed +6: Slightly increases damage dealt with one-handed weapons.
- Blocking +3: Slightly decreases stamina cost of blocking. Extends the parry window
- Heavy Armor +3: Slightly increases the bonuses and lowers the penalties of having Heavy Weight Equipment.
- Archers
- One-Handed +3: Slightly increases damage dealt with one-handed weapons.
- Archery +6: Slightly increases damage dealt with bows. Increases bow stability.
- Medium Armor +3: Slightly increases the bonuses and lowers the penalties of having Medium Weight Equipment.
- Battle Mage
- One-Handed +3: Slightly increases damage dealt with one-handed weapons.
- Heavy Armor +3: Slightly increases sprinting and swimming speed.
- Magic +6: Slightly increases the bonuses and lowers the penalties of having Heavy Weight Equipment.
- Spell: Burning Ember
- Healer
- Light Armor +3: Slightly increases the bonuses and lowers the penalties of having Light Weight Equipment.
- Magic +3: Slightly increases damage and reduces mana cost of spellcasting.
- Alchemy +6: Increases the quality of crafted potions.
- Spell: Blood Transfusion
- Infantry
Archer
- Dialogue option: I was hunting.
- Playstyle Bonus 1:
- Archery +3: Slightly increases damage dealt with one-handed weapons
- Medium Armor +3: Slightly increases the bonuses and lowers the penalties of having Medium Weight Equipment.
- Athletics +3: Slightly increases sprinting and swimming.
- Evasion +3: Slightly reduces the stamina cost of dashing and increases dash speed.
- Sneak +3: Slightly reduces noise and visibility during crouching.
- Additional dialogue choices
- I use the fur to make clothes!
- Archery +3: Slightly increases damage dealt with bows. Increases bow stability.
- Handcrafting +9: Increases the quality of crafted armors and weapons.
- People say I’m a pretty good cook!
- Athletics +3: Slightly increases sprinting and swimming speed.
- Cooking +9: Increases the quality of cooked meals.
- I collect rare materials for alchemy!
- Athletics +3: Slightly increases sprinting and swimming speed.
- Alchemy +9: Increases the quality of crafted Potions.
- I use the fur to make clothes!
Mage
- Dialogue option: I was seeking an ancient site of worship.
- Playstyle Bonus 1:
- One-Handed +3: Slightly increases damage dealt with one-handed weapons
- Light Armor +3: Slightly increases the bonuses and lowers the penalties of having Light Weight Equipment.
- Magic +6: Slightly increases damage and reduces mana cost of spellcasting.
- Alchemy +3: Increases the quality of crafted Potions.
- Additional dialogue choices
- Yes, I study healing magic!
- Alchemy +9: Increases the quality of crafted Potions
- Cooking +3: Increases the quality of cooked meals.
- Spell: Blood Transfusion
- No, I’d rather burn that tree down!
- Light Armor +6: Slightly increases the bonuses and lowers the penalties of having Light Weight Equipment.
- Athletics +3: Slightly increases sprinting and swimming speed.
- Magic +3: Slightly increases damage and reduces mana cost of spellcasting.
- Spell: Burning Ember
- Yes, I study healing magic!
Rogue
- Dialogue option: I was avoiding the city guards, trying to sell some goods!
- Playstyle Bonus 1:
- One-Handed +3: Slightly increases damage dealt with one-handed weapons
- Archery +3: Slightly increases damage dealt with bows. Increases bow stability.
- Light Armor +3: Slightly increases the bonuses and lowers the penalties of having Light Weight Equipment.
- Agility +3: Slightly increased jump height.
- Sneak +3: Slightly reduces noise and visibility during crouching.
- Additional dialogue choices
- Give me a bow and you’ll see for yourself!
- Archery +6: Slightly increases damage dealt with bows. Increases bow stability.
- Evasion +6: Slightly reduces the stamina cost of dashing and increases dash speed.
- I prefer to avoid fighting when I can!
- Sneak +6: Slightly reduces noise and visibility during crouching.
- Theft +6: Makes opening locked doors and containers easier. Pickpocketing is less likely to alert its target.
- Lockpick: Lets you pick locks.
- Give me a bow and you’ll see for yourself!

This covers the four options that you’ll get while talking to the guard during the prison sequence in Tainted Grail The Fall of Avalon. No matter what you do, you can have only one active archetype and class active. However, if you’re looking to switch play styles, all you need to do is invest your character points in different attributes whenever you level up.
How to Become Classless in Tainted Grail The Fall of Avalon
Additionally, there’s a fifth choice that you can make during this first section, where you stay silent when the guard asks you his first and then his follow up question. If you stay silent both the times, you’ll be deemed as classless. For this archetype, you start with a clean slate and all your attributes have a 10 score. It’s a significant disadvantage compared to the other classes and archetypes in Tainted Grail The Fall of Avalon, but its a clean slate, so you can tailor it however you like.
Which Archetype and Class Is Best For You?
The answer to this question boils down to your preference. For example, if you’re used to RPGs and you’re comfortable with every build, you can just start out with the Classless. Although it’s similar to the Wretch from Elden Ring, you’ll have the option to diversify as much as you want.
If you’re looking for a melee class, always go with the Warrior and then the Infantry, because they’ve got the best stats in the house. If you want to pick up the Archer or Mage classes, it’s better you choose their own specific dialogue lines rather than going through the Warrior archetype in Tainted Grail The Fall of Avalon.
Published: May 26, 2025 06:14 am